Fandom

Death Battle Fanon Wiki

Link

17,941pages on
this wiki
Add New Page
Comments12 Share
Main-3

Haaah!
~ Link's shout

I found a mirror under the table.
~ Link's rare dialog in Zelda II: The Adventures of Link

When I'm crouching, you can make me do the Duck Walk! Cool, huh?
~ Link

Link is the Hyrulian hero from The Legend of Zelda series. He previously fought Cloud Strife in the 22nd episode of Death Battle, Link VS Cloud. He also fought Sora in an episode of One Minute Melee and then fought Meta Knight in an episode of DBX.

Fanon Wiki Ideas So Far

Link vs Link

As CD-I Link

As Toon Link

As Young Link

Form vs. Form

With Midna

Battles Royale

With Smash Bros-verse

Completed Fights

Battles Royale

Possible Opponents

History

The multi-incarnated hero of Hyrule, he has defeated the forces of evil for over ten generations. He bears the Spirit of the Hero, the unbreakable will, and prowess of defeating evil and the abilities of the previous owner.

Death Battle Info

Background:

  • Age: Around 17
  • Height: 5'7"
  • Bears the spirit of the hero
  • Left-Handed
  • Multicarnate
  • Humble and Brave
  • Skilled in boxing and sumo-wrestling

Master Sword:

  • Crafted by the Goddess, Hylia
  • Repels Evil
  • Indestructible
  • Sword Beam/Skyward Strike
  • Deflects Light Energy Magic
  • Medallions:
    • Bombs-Launches Fire
    • Ether-Freezes Foes
    • Quake-Makes Earthquakes

Weaponry:

  • Boomerang (attacks up to five times; always returns)
  • Bombs (five second fuse; Water Bombs; Bombchus; Nice Bombs)
  • Hero's Bow (Fire Arrows; Ice Arrows; Light Arrows; Silver Arrows)
  • Hookshot/Clawshot

Armor:

  • Red Ring (Defense +75%)
  • Red Mail (Defense +75%, from a Link Between Worlds)
  • Chain Mail Shirt (Riveted)
  • Golden Gauntlets (Bracers can withstand over 1000 tons)
  • Boots (Iron Boots; Hover Boots; Pegasus Boots and Roc's Feather)
  • Hylian Shield
  • Heart Containers increases health (a maximum of 20)
  • Various methods for self healing

Feats:

  • Bears the Triforce of Courage
  • Puzzle Solver
  • Has Single-Handedly beaten Armies
  • Fought a huge variety of foes
  • Z-Targeting = Very Fast Reactions
  • Strong enough to throw armored Gorons and giant boulders [1]

Death Battle Fanon Info

Sword Technqiues

  • Upward Thrust: Whenever Link jumps for any reason, he can perform the Upward Thrust Sword Technique which allows him to deal damage to enemies he normally wasn't able to reach. It should be pointed out he still may not be able to deal damage to enemies way above his jumping height (The Legend of Zelda/Zelda II: The Adventures of Link version only).
  • Downward Thrust: Whenever Link jumps for any reason, he can perform the Downward Thrust Sword Technique which allows him to impale his enemies from below him (The Legend of Zelda/Zelda II: The Adventures of Link version only).

Spells

  • Shield: Allows Link to take half the normal amount of damage, it costs 16 magic points for Link to cast (Zelda II: The Adventures of Link).
  • Jump: Allows Link to jump higher then normal and costs 8 magic points for Link to cast (Zelda II: The Adventures of Link).
  • Life: Allows Link to restore three bars of his health (32 health points total which counts as 25% to his total health) and costs 50 magic points for Link to cast (Zelda II: The Adventures of Link).
  • Fairy: Transforms Link into a legitimate fairy which allows him to fly into places he normally can't get access too, this however renders him unable to attack nor defend himself while in this form, this cost 40 magic points for Link to cast (Zelda II: The Adventures of Link).
  • Fire: This spell allows Link to shoot two fireballs at a given moment from the tip of his sword regardless of health and costs 16 magic points to cast (Zelda II: The Adventures of Link),
  • Reflect: Allows Link to reflect magical projectile attacks with his shield as he can even deal damage to certain wizards by simply reflecting their own magical attacks right back at them. Further more, it allows Link's shield the capability to block fireballs, throwing axes, and throwing clubs. This spell costs 16 points for Link to cast (Zelda II: The Adventures of Link).
  • Spell: A spell simply called spell (yes, this is fact), it allows Link to open the vault that contains the Magical Key. At the right edge of the Hidden Town of Kasuto, if Link casts the spell the vault rises from the ground. This spell is also capable of turning many enemies into Bots. Despite this, more powerful enemies such as the Eagle Knights are immune to its effects. This spell costs 16 points for Link to cast (Zelda II: The Adventures of Link).
  • Thunder: This spell allows Link to instant-kill many enemies around him, it is also useful for making certain foes like the Thunderbird to be valuable to physical attacks and costs 64 magic points for Link to cast (Zelda II: The Adventures of Link).
  • Din's Fire: A powerful magical spell, Link must perform a special pose before unleashing a powerful wave of fire that engulfs surrounding enemies in flames (Ocarina of Time).
  • Farore's Wind: When Link performs a special pose, he will be able to set a point that he could use for fast travel. If he does it again, he could travel to said point or create a new one (Ocarina of Time)
  • Nayru's Love: When Link performs a special pose, a magical crystalline barrier will surround Link. For a brief period of time, Link will be completely invincible. However, he can still be knocked back by a heavy blow and is unable to use magical items while in use (Ocarina of Time).

Swords

  • Master Sword: Once known as The Goddess Sword which was purified and tempered by three sacred flames which was then blessed by Zelda, the mortal incarnation of the Goddess Hylia. It is a holy weapon that is designed to be the blade of evil's bane.
    • Has the power to vanquish evil due to the fact it's a weapon with Holy/Radiant properties
    • Base form is the Master Sword itself which dose twice as much damage as the Fighter's Sword, it's 2nd form being the Tempered Sword (three times as powerful) and it's 3rd form being the Golden Sword (four times as powerful).
    • Has the soul of Fi as she is part of the Master Sword itself as the blade will choose it's wielder, be it the Hero of Time and/or otherwise.
    • Can shoot Beams of Light from simply swinging the blade.
    • Has been downgraded at one point to another if left long enough on it's pedestal of time.
    • The Master Sword could be able to magically adapt to the size of its user.
    • The Master Sword is needed in order to use the sheer power of the Bombos, Ether and Quake Medallions respectfully.
    • The Master Sword once had an age restriction to it's user as shown Ocarina of Time until it later lost said restriction.
    • The Master Sword has the innate ability to break through the opponent's guard maneuver.
    • The Master Swird inherits the Goddess Sword's ability to unleash Skyward Strikes.
    • The Master Sword also plays a key role in sealing Ganondorf and his magic as he mentioned in The Wind Waker, for removing The Master Sword will ultimately break that seal.
    • The Sealing Power of The Master Sword can be used for time travel.

Medallions

  • Bombos Medallion: With the Master Sword in hand, this allows Link to create mighty pillars of fire in a circle around Link, and then releases explosive force on all enemies in sight, effectively destroying most enemies around him. He can cast this spell up to a total of eight times (provided he hasn't cast anything else) before having to refill his mana.
  • Ether Medallion: With the Master Sword in hand, this allows Link to creates a blast of intense cold, freezing or even killing all enemies on screen, and briefly displays the invisible crystal paths in some dungeons. He can cast this spell up to a total of eight times (provided he hasn't cast anything else) before having to refill his mana.
  • Quake Medallion: With the Master Sword in hand, this allows Link to create massive earthquakes, damaging enemies and weakening lesser opponents by turning them into Slime, and it can also shake out the contents (if any) of any tree in the near vicinity, just like if Link dashed into a tree using his Pegasus Boots. He can cast this spell up to a total of eight times (provided he hasn't cast anything else) before having to refill his mana.

Items

  • Red Mail As it's an upgrade to the Blue Mail, it allows Link to take 25% out of the 75% of normal damage being dealt against him for any reason.
  • Boomerang: Link can throw this Boomerang for the purpose of not only combat but also puzzle solving, this weapon is very useful for not only stunning enemies but also killing weaker ones. In addition, it is also used for allowing Link to grab items that are otherwise beyond his reach.
    • Magical Boomerang: An upgrade to Link's Boomerang as it can go at a further distance (The Legend of Zelda).
  • Bottles: Link holds up to four of these bottles as they all start out as empty, he can fill these bottles with the following as mentioned below.
    • Red Potion: This will instantly refill Link's health to full.
    • Green Potion: This will instantly refill Link's mana to full.
    • Blue Potion: This will instantly refill Link's health and mana to full.
    • Fairy: If Link catches a fairy with his Bug-Catching Net and puts one in a bottle, the fairy will remain until he releases it or until he dies whichever happens first. Should Link actually die, the fairy trapped in the bottle will resurrect him with some health.
    • Bee: If Link catches a bee with his Bug-Catching Net for any reason and puts one in a bottle, the bee will remain until he releases it. As soon as he dose, the bee will attack a chosen target on Link's behalf until it flies away or until it dies whichever happens first.
    • Good Bee: If Link catches a Good Bee with his Bug-Catching Net for any reason and puts one in a bottle, the bee will remain until he releases it. As soon as he dose, the bee will attack a chosen target on Link's behalf until it returns to Link or until it dies whichever happens first.
  • Bug-Catching Net: Link can use this net to catch faeries and bees to store in his bottles. Further more, he can also be able to deflect magical attacks, especially those being fired from Agahnim (this is fact).
  • Cane of Byrna: Link can use this cane to places a protective barrier spiraling around himself, guarding him from enemy attacks and harmful surfaces such as spiked floors for a duration period of 25 seconds total (assuming he hasn't cast anything else while at full mana), while damaging any enemies it comes into contact with. The barrier will deactivate itself the moment Link's mana runs down to zero. While the protective barrier is active, it also prevents Link from using his Whirlwind Sword Attack. Further more, the moment Link switches to another item for any reason while using the Cane of Byrna, the invulnerability will immediately wear off.
  • Cane of Somaria: Link can use this cane to create a block he can move around and solve puzzles with. Further more, he can also use the cane to turn the block into a four-way fireball attack and can do so for up to 63 times total (provided he hasn't cast anything else).
  • Fire Rod: Throws a projectile fire attack that can set Link's opponents on fire one at a time. He can use this up to 16 times (provided he hasn't cast anything else) until he runs out of mana.
  • Flute: This allows Link to teleport to a different location as it will summon a bird which will carry him at a place of his choosing (this only applies in the Light World).
  • Ice Rod: Throws a beam of ice that can freeze many of Link's opponents frozen solid. He can use this up to 16 times (provided he hasn't cast anything else) until he runs out of mana.
  • Lamp: This allows Link to see in dark places. Further more, it also allows him to light up torches that will light up a room until they go out. He can use this up to a total of 64 times (provided he hasn't cast anything else) before he runs out of mana.
  • Magic Cape: This allows Link to be invisible so as long as he still has mana, he can remain so for at least a total of 17 seconds (assuming he hasn't cast anything else while at full mana). Further more, should Link switch to a different item for any reason, the effects of the Magic Cape will immediately wear off.
  • Magic Hammer: This allows Link to smack down pegs that block certain paths in addition to bad moles. Further more, he can also use it to shatter foes that can be frozen if given the chance.
  • Pegasus Boots: This allows Link to move at incredible speeds in a straight line which will allow him to mow enemies and even fields away at ease. He can keep going until he slams right in front of a wall and he can still take damage if he takes a hit from enemy attacks, causing him to abruptly stop.
  • Power Glove: This grants Link enough strength to lift small and large gray stones at ease and takes him 2 seconds to lift a large one as well (through it prevents him from moving the moment he dose so).
    • Titan's Mitt: As it's an upgrade to the Power Glove, this allows Link to lift small black stones at ease and takes him 2 seconds to lift a large one as well (through it prevents him from moving the moment he dose so).

Feats

Because multiple versions of Link exist, it be wise to go for specific feats which depend on the timeline your using. The one from the Hyrule's Decline Era for example could easily go composite with A Link to the Past as both exist within the same era while the one from the Twilight Princess Era could go composite with Majora's Mask, but may not go composite with Hyrule's Decline Era as the timelines are a different canon.

Strength

  • Can instantly destroy stone blocks with the Handy Glove with a single thrust of his sword (Zelda II: The Adventures of Link)
  • Can push large sized-rocks with the Power Bracelet (The Legend of Zelda)
  • Can deal 24 points of damage with just his sword upon leveling up his attack to 8 (Zelda II: The Adventures of Link).
  • Can lift a large stone with some effort so as long as he's wearing either the Power Glove or the Titan's Mitt (The Legend of Zelda: A Link to the Past)

Speed

  • Can swing his sword three times in a second (Zelda II: The Adventures of Link only)

Durability

  • Has a total of 128 health points upon leveling up his health to 8 (Zelda II: The Adventures of Link).
  • The Red Ring or the Red Mail only allows him to at least take 25% out of the 75% of normal damage being dealt against him (This is the best Link is known for).
  • Can withstand the force of a falling bolder.
  • Can stay on a latter even while getting hit.
  • Can withstand the impact of an axe in melee and a throwing one.
  • Can withstand the impact of a thrown spear.
  • Can withstand the impact of a thrown mace.
  • Can survive being impaled by a jumping skeleton knight that can perform a downward thrust attack.

Skill

Weaknesses

  • Whenever Link takes a hit that deals damage to him for any reason, he's unable to shoot Sword Beams from his sword until he recovers to full health.
  • The Hero of Time version of Link in one timeline did suffer a defeat by Ganondorf despite his best efforts to bring him down thus resulting the sealing wars.
  • Can be instantly killed by his own Cannonball.

Gallery

Trivia

  • In the first and second Legend of Zelda games as both of them involve the same incarnation of Link, he actually has saved not only one but two different Princess Zeldas, the first one in The Legend of Zelda while she broke The Triforce of Wisdom in eight different pieces while the other Princess Zelda he saved six years later who was under a curse that put her to sleep as seen in Zelda II: The Adventures of Link.

References

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.